reqopmontreal.blogg.se

System shock 2 pc games
System shock 2 pc games












They also remember why, ultimately, it was all worth it. They remember the six-and-a-half-day work weeks, the ending they had to cut, the game-breaking bugs they failed to fix, and wrestling with an unfinished game engine. The human story behind it, as told by Ken Levine and Jonathan Chey, is less glamorous. Years later, System Shock 2 is one of the most celebrated PC games of all time. But it was only the start of the hard work. Just like that System Shock 2 was born and Irrational was pulled back from the abyss. "I'm pretty sure it was our idea to bring back the System Shock license… 'hey, you guys already have this world, and it was really cool, why don't we use that instead of trying to invent an entirely new franchise here?'" " was just a science-fiction shooter game called Junction Point," he says. The team smelled an opportunity, says Jonathan Chey. And EA, it just so happened, owned the rights to System Shock, which Looking Glass developed in 1994. Irrational, who knew the engine, seemed like a natural fit, and so Looking Glass asked them to come up with an idea for a game.Īfter Irrational built a crude prototype of an RPG-shooter hybrid-Levine says the team mastered how to show it off "just exactly the way where it wouldn't explode"-Looking Glass presented it to EA, which was impressed. Looking Glass had built an engine for Thief: The Dark Project, and he wanted to spread the cost by making other games with it too. It was Looking Glass co-founder Paul Neurath, who threw Irrational a lifeline. Ken Levine, who went on to be creative director on BioShock and BioShock Infinite (Image credit: Irrational Games)














System shock 2 pc games